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journal-start-date: 2025-01-18
Players
Krants was a multiplayer, team-based PC vs VR game I developed from August 2023 - Feb 2024
I used C# in Unity, with the Photon Pun 2 multiplayer networking framework and AutoHand VR as a physics-based VR interaction framework.
Since there are 2 unique player types (VR and PC) I gave them very unique appearances and abilities
PC players are little ant-like creatures.
They have 6 legs, and can pickup/throw objects with one of their front legs.
Their legs are procedurally animated with inverse kinematics, to match each foot to the ground with realistic bending, as well has naturally hold objects away from their bodies.
VR players are just a set of floating hands and a floating head.
The VR players take damage when a PC player fires a rocket that collides with the VR players head.
Each time a VR player takes damage, one of their remaining hands falls off. They must put their wrist back over their severed hand to regain that health point, and subsequently that hand.
When a VR player has no hands, and they take damage, the VR player is defeated, and the PC players win.